Judgement of the Righteous

Shadows of Baraban: Deployment
Baraban01

XXIIVV – 817.M41 – Jericho Reach – Canis Salient/Iron Collar XXIIVVI.110

**** Peleus, Kings Island ****

The Kill Team rested and licked their wounds for over the 48 or so hours following their return; with no medical personnel on Peleus with knowledge of the Astartes physiology, all they could do was wait. Notably absent during this period was Inquisitor Quist, who did not reappear until the night of the ‘grand opening.’

The party was a typically pompous affair, with a dazzling array of food and drink for the rich and powerful, the lowest ranking Guardsman in attendant was still an officer. A General Tulgas followed Oathorn around the party, trying to pry stories of glory from, all the while raving about his own personal conquests. A Colonel and his Commissar were seen keeping an eye on the exchange. Erik made a pass at a young woman, and stalked her through a crowd of men seeking a fight with her newfound ‘protectors’ until Oathorn talked him down. Aside from that, the rest of the Kill Team kept to themselves and did not mingle with the attendees.

The next morning they were summoned to a ballroom within the building that had been sequestered by the Inquisition. Quist was here, along with several adepts, servitors, and an array of cogitators reviewing data that had been sent to them regarding an occurrence nearby in Baraban system; during a ‘routine’ engagement, the local Guard reported the sky blackened and daggers rained down upon them. Ordinarily the Inquisition would send acolytes to investigate, however the revelation of this data opened another chamber within the Omega Vault, revealing three archaeotech illuminators. In addition, intelligence reports from the planet indicate the Tau have not taken this bit of news lightly and have deployed a command team to Baraban, for what is presumed to be the same purpose as the Kill Team.

XXIIVV – 817.M41 – Jericho Reach – Canis Salient/Greyhell Front XXIIVVI.114

**** Baraban, Outpost 420, Epsilon Garrison, Northeastern Continent, 37.6/-82.29 ****

Mission summary:

Primary Objective: Prevent whatever caused the rain of daggers from falling into Tau hands
Secondary Objective: Bring back information regarding the nature and capabilities of the phenomena and/or device
Tertiary Objective: Eliminate the Tau command squad

Team was granted 50 requisition for the mission, as well as a Land Speeder Storm and a Servitor Pilot to assist with fast and stealthy travel across the planet

The team agrees to travel to Barbaran and investigate just what the local Guardsmen were reporting. They boarded the Hunter-class frigate Spear of Fury, a Black Templar vessel, and traveled quickly to the planet, where they were nearly immediately inserted into combat. Outpost 420, the outpost closest to (and the source of) the reported encounter, was under assault from a sizeable warband of Kroot. The Astartes took quick and decisive action; Erik brought death from above and slammed into the heart of the combat, chainsword rending flesh, limb, and bone to pieces. Eizen and Thomas decended into the fray as well, swinging their blades and cutting down more of the filthy xenos. As the thunderhawk the team arrive on circled around, Oathorn gained a clear line of fire at the flank of the group, spitting bolts into their midst. It was not long before the tide turned; the Kroot, who had inflicted terrible casualties upon the Guardsman of Outpost 420, lost more than half their number in under a minute of fighting. They broke, fleeing full speed into the autumnal forest.

Though the small group of Marines had emerged victorious, it was not without their own blood being spilled. It was decided the group would rest at the outpost for the remainder of the day until their wounds had mended, and head out in search of this strange area in the morning.
They spoke with the Officer In Charge, a Lieutenant Lionus Drayle, who revealed that he was the last officer lest at Outpost 420. The General of their commanding base, Epsilon Garrison, recently went missing in action. General Caroses’ absence threw the Garrison into disarray, and the previous commander ot eh Outpost, Colonel Afton, returned and assumed command. He also had a first hand account of the battle that brought the Kill team to Baraban in the first place.

He relays that they had been fighting a large contingent of Stingwings the first portion of the day. They were making good progress against them and were pushing them back when the ‘ghosts came out.’ The Lt pushed his men forward to a glade where it’s reported the ghosts don’t particularly like, and they thought they had the enemy routed when a Hammerhead appeared and opened up on the with an Ion Cannon. At that point a black wall appeared in the sky and rained black spikes down on the team and vanished as quick as it appeared. Both xenos and Imperial fled, but not before the Lt packed up one of the shards and had it shipped off to the Inquisition. This was about two and a half weeks ago.

The group was awarded 503 experience for the session

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The Greater Good: Peleus
Peleus 2

After the skirmish with a poorly armed group of Gue’Vesa, the team begins to move directly towards the location of the Anomaly, unconscious prisoner in tow. Just as the sun is creeping over the horizon, probably 0500 local time, the team reaches a ridgeline roughly 300 meters above what appears to be a firebase. Inside of the base are two Tau Broadside battlesuits, scanning the jungle for hostiles. Another few hundred meters down that hill lay what appeared to be an arcaeological dig site of some kind- tents populated the north side of the site, a Quonset Hut style building, to the west a landing pad.

The team spent quite some time arguing over the best course of action, and again the impetuous Space Wolf nearly started the assault without the rest of his team, but a decision was reached. Brother Primarges moved to the southern ridge while the rest of the team crept forward down the hill. When they were within close range, Primarges opened fire with a krak missle which fired true, staggering one of the battlesuits. Brother Erik charged ahead, landing near the suit and lodging a krak grenade under one of its arms, immobilizing it. It was then the firebase turned their guns inward and opened up on Brother Erik, spitting out countless rounds of stubber ammunition at the Marine, most of them bouncing off of his armor like rocks on steel, but the volley of fire was so intense severl round struck true, finding cracks in his armor and cutting his flesh. With quick thinking, frag grenades, and a flame pistol, Erik silenced the stubbers just as his comrades entered the fire base. It was at this time the Orca Dropship descended onto the landing pad- but it was not there to drop off reinforcements, rather to extract the commander. The team pressed forward to the edge of the fire base, and were taking heavy fire from the second battlesuit and a team of fire warriors , but as often is the case, the Marines prevailed and the Tau were slaughtered before them. In the battle the Kill Team suffered no losses, however Brother Eizen suffered an indirect hit from one of the Rail Cannons, followed by a burst of fire from the Tau Pulse Rifles that left one of his arms numb and only partially functioning.

The Kill Team sent for backup, and the site was secured by Catachan Guardsmen and Inquisitor Quist joined them for a brief investigation. After both the marines and the Inquisitor tested each other’s position on the xenotech with guarded questions and implied disgust, the data was loaded up with the Marines and taken back to King’s Island, where the group could rest, meditate, and fix their equipment.

Each player got 500xp, except Erik got 575, Thomas got 575, and Eizen got 575, bringing the total base XP to 14,500.

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Planetfall: Peleus
Peleus 1

The Kill Team makes its way to the surface of the Peleus on a light lander after the travel aboard the Horizon’s Pride. After meeting with Colonel Osterguard the group headed out to speak with the locals.

The Beaches of Peleus

Brother Orthorn leads the discussion, using his charm (and lack of armor) to try and set the locals at ease. They are a group of three fisherman; the slight of build Quintus, the bulky Dougray, and the rotund Ortin. The locals are cautious of the Battle Brothers, but they are not especially fearful, seeming the fully believe that they are the warriors of the “Golden Man” come down to fulfill an ancient promise to return. Brother Erik joins in the discussion, and talk of festivities and beer dominates part of the conversation, but not before they learn some of the local customs and beliefs, as well as a rough lay of the land. It is from the fishermen they discover that the isle to the north east is forbidden to the locals to travel, an ancient rule passed down from generation to generation. It is then the team decides to petition the chief for permission to travel to the island. The chief said while he had no authority to grant or deny to the battle brothers, he did make it clear that any of his people that carried the marines to the isle would be free from any and all retribution.

The team also speaks with Doctor Arturo Bellesaan about what he knows, and he reveals to them how and what he found. The anomoly was a image blur he noticed on sattelite scans of an area of the planet noted by strange and erratic electromagnetic behavior. There are many more such electromagnetic ‘zones’ across the surface of Peleus, but only one has the image blur.

The fishermen the team met earlier make for reluctant assistants, and the team makes landfall just over half a day later. The exploration begins.

The Jungle

For most of the remainder of the day the team argues and bickers over the best route to take across the island as they begin to explore, debating whether to try and follow the path seen in the satellite images or whether to take a more direct path to the anomaly. Eventually a compromise is reached and the team decides to visit a handful of the prior ‘known’ locations and take a semi-direct route to the site.

It is on their journey, away from any of the known prior locations, that the Brother Eizen spots an ambush in the thick undergrowth- it is night by this time. The team stops in its tracks and again begins to debate the right move. It is at this time Brother Erik breaks ranks and begins to mark up the hill towards the hidden humanoids. The rest of the team jumps into action, making a tactical advance behind Erik. When he reaches around 100 meters from the hiding men they open fire with potent weapons- a missle launcher, a hellgun, and standard guard issue lasguns. A firefight ensues, with Brother Thomas providing valuable covering fire, and Eizen and Orthorn leading a furious bolter assault against the position. As the enemy shifts their attention to the new assailants, Brother Erik is freed up to swoop in for the final blow, lifted up on wings of fire.

One of the men, after a struggle, is captured and subdued, the rest are killed in action. Very little intelligence is found on the men, save for they were well armed, armored, and apparent traitors to the Imperium- each man had scratched off the insignias of the armor they wore- whether it was theirs originally or not will never be known.

Each character received 500 xp, bringing the total to 1000 base experience (or a total of 14,000).

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The Seconding

After training was completed, each kill team member was individually instructed to report to a reflection chamber. The team consists of Eisen, a Librarian, Orthorn Primarges, a Tactical Specialist, Thomas Deacon, a Techmarine, and Eric, an Assault Marine. Their Captain, Brother Ephriam of the Black Shields gives them curt, simple instructions as to where their chambers are, where they can train, pray, and eat.

The group manages to find the dining hall, and find themselves some ale owned by a ‘Vor’, apparently another Space Wolf who is not currently on Erioch. It is here that they meet Inquisitor Quist, who drinks with them and helps answer some of their questions about the Reach, the ongoing crusade, and the Watch Fortress itself.

The next day the team visited Quatermaster Lorrik before boarding the Lan Dynasties vessel Horizon’s Pride to journey to Peleus. Peleus is an apparently peaceful feral world consisting mostly of salt oceans with islands dotting the surface. The group meet up with a Colonel Osterguard of the 501st Catachans. His information on the locals is limited, focused primarily on his unit, the island they’re stationed on, and a little on the hostile animals and plants on the other islands.

The group is informed that Doctor Arturo Bellesaan of the Geologis is still planetside, and he is summoned in short order (after an internal debate over whether or not to take an flyer or a boat). The group’s next move was stated to be to go speak with some of the loacals near the docks to see if they could gain some insight onto the local legends of the isles to see if they could figure out just what it was they were up against, and what the Tau were looking for.

Everyone received 500xp, except for Erik who got 510xp

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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